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《刺客信条3》创意总监官方大爆料游戏内容

 

  Thereare definitely cities in Assassins Creed III and thats Boston and New York,but yes, a lot of new gameplay takes place in the frontier,when we started thegame we realized that AC I and AC II has refined its notion of cities asplaygrounds, youare climbing on things, over things, through things, reallymaking a city of 3-dimensional gameplay space. And we realize that people have bulitforest in games, many times, but theyre realy if ever 3D spaces.It was funny to me that the only thing I canclimb in real life which is a tree is the only thing I cant climb inassassins creed. So you know all these things come together and you cross in alittle bit of native background and this sort of comfort he should have in thewilderness setting. And we just thought it was a big opportunity to take thefrontier to bulid trees, cliffs,snow--deep snow,shallow snow; and have acharacter who is comfortable in that environment and the gameplay space was asfun for players as cities where in the previous games.

  在《刺客信条3》中有些现实中的的城市,比如波士顿和纽约。不过很多剧情都会发生在边境,当我们开始制作游戏的时候,我们发现AC1和AC2将不同的城市作为游戏场景选择。你能攀爬,能翻越,还能穿过物体,将整个城市变为3D的游戏场景。我们注意到在很多游戏中都创建了丛林,但是没有一个是3D的。有趣的是:在现实中我唯一能爬的是树,但在刺客信条中反倒成了唯一不能爬的东西了。所以把这些综合起来,再加上一些Connor的土著人背景,他非常适应这种野外环境。而且对我们来说这是一个很好的机会,尝试在边境的地方制作树,制作悬崖,制作雪——不论是大雪还是小雪,而且主角也很适应这样的环境。当然,这个游戏场景对玩家来说就和之前游戏中的城市一样有趣。

  官方预告片:

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