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《暗黑破坏神3》无治疗!人人都要是硬汉!

  Bashiok近日回答玩家提问的时候,提到《暗黑破坏神3》中没有治疗性的职业,所有的职业都要战斗,都是DPS;同时还提及到,《暗黑破坏神3》里面除了武僧之外的职业都能装备盾牌。

  玩家:巫医是不是那种召唤一大批生物指哪儿打哪儿自己就放放诅咒那种:

  Bashiok说:“Fetish army”是巫医仅有的大量召唤的技能,技能效果做的很不错。但是它更像一个AoE,因为是召唤一批小弟(好像持续时间还很短,根据技能描述)对周围敌人造成伤害。 巫医只是召唤一些生物来承受伤害,伤害输出还是要靠自己的法术。当然有的法术也是大规模的一次性召唤(在说Fetish Army吗)。他不是一个召唤师,我们没打算做成那样。

  原文:Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it\'s looking pretty amazing. But it\'s really more of an AoE that happens to do its damage by sending out little dudes to fight. The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He\'s not a mass summoner, that\'s just not the intended flavor of the class.

  玩家:治疗性的角色是否存在

  Bashiok说:技能,光环,buff等等会直接或间接的治疗自己和同伴,这些都是多人游戏中进行合作的有效方式。 我们不愿意有只需要站在一边仅仅进行治疗的角色,每个人都需要战斗,每人都是DPS,而同伴给你的buff或其他额外的好处只能是一些可有可无时有时无锦上添花的小玩意。

  原文:Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we\'ll certainly have some of them. What we don\'t want though is a situation where you\'d say \"Ok just sit back and keep us healed.\" Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial \"icing on the cake\".

  玩家:暗黑3里有没有盾牌,是否每个人都能装备盾牌?

  Bashiok说:有盾牌。每个人都可以装备盾牌,除了武僧。 当然还有可能进行调整。

  原文:We have shields. Everyone but monk can wield them. Of course that\'s subject to change.

[编辑:暗之使徒]
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