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符石深入探究 《暗黑破坏神3》蓝贴解疑

  符石自由替换之疑

  网友:

  两点建议:

  1. 符石只能替换,而替换的同时以前的符石会被破坏掉 

  2. 可以通过在某个特定的NPC那里花钱或者是做任务把符石敲下来,但同时花的钱和任务难度也会随着符石的级别而调整(当然也要看你要敲下来的符石个数啦~~),这种任务(或者是花钱)是可以重复的,代价是你必须花费时间或者出钱。当这些符石被敲下来之后,你可以在之后的任何时间任何地点自己把它们弄下来。

  Bashiok:     

  The intent isn't for runes to be hot-swappable or interchangeable at any time. The ability to change the rune is the point of any comments made about switching them around, not that we want to allow easy and free interchangeable runes. What we do intend is for people to be able to try different runes without fear of losing the rune, or permanently changing the way a skill works.

  这种对于符石的设定,不是为了让玩家可以随意地在任何时间将符石拆下来或者进行任意替换而搞的。可以将符石替换的设定,原意是让玩家转换符石时得到相应的解释(译者在此理解是:可以有预览效果),而不是让玩家容易并且不费代价地更换符石。我们想达到的效果是让玩家去尝试不同的符石组合的同时不以损失符石或者造成技能永久性改变为代价。

  Early design thoughts on rune swapping are that there would be some sort of cost to remove them so a new one could be put in its place. Early in the character's life it would be inexpensive enough so it isn't prohibitive, as we want to encourage experimentation, but later on the cost would become more substantial.

  在早期的对符石替换设计中,我们打算是通过一些代价将原先的符石拆下来,让新的符石能装上去。在人物的初期生涯中,这种设定是不昂贵的,是可以负担得起的,因为我们鼓励玩家自己试验符石的组合。但是在游戏后期,这个替换的代价就大得多咯。

  In addition, the high end runes are intended to be very rare. So while you're looking for them we want you to be able to use the runes you have without fear of losing them or using them incorrectly. Being able to experiment with different runes along the way to creating your perfect character is more fun, and potentially enlightening to the different ways your character can be used.

  另外,高等级的符石将是非常稀有的。所以当你们得到它的时候,我们希望你可以放心地去使用它们而不用担心失去他们或者将他们用在不适合的地方。能够实验不同的符石组合可以使得你的角色更加完美,而且更加有趣。而且这样会鼓励玩家发觉你的人物角色的潜在玩法。

  游戏中的货币探究

  Bashiok:     

  The currency thing keeps coming up so let me try to address that as best I can.

  High runes in Diablo II became a currency for a few reasons. One (and most importantly) because they were necessary to create some of the most powerful/sought after items in the game post-1.10, two because they were duplicated allowing enough of them to be common enough to become a currency, and three the actual currency (gold) was essentially worthless. Before high runes the currency was Stones of Jordan, again, duping is the main issue here for how they were allowed to become a common currency.

  If they were only being picked up legitimately there simply wouldn't be enough of them circulating to become a common currency.

  既然货币问题现在讨论得那么热,那么现在让我尽可能地来解释这个问题吧

  高级符石在[暗黑2]中能成为货币是基于几个因素:一是因为(也合适最重要的因素)在1.10版本后,他们是制作一些最强大最吸引人的装备的必需物品。二是因为他们可以通过复制而达到成为货币的足够的数量。三是因为真正意义上的货币(金币)不值钱。在高级符文成之前,乔丹之石充当游戏中的货币。原因相同,可复制性是他们成为通用货币的主要因素。

  如果他们只是合法地被玩家打出来的,那么肯定是没有足够的数量让他们传播并成为流通货币。

  Now, just because word "rune" is used for the runes in Diablo III it does not mean:

  A. They will be the most sought after items in the game (although they could be)

  B. Duping will be an issue allowing rare items to become common

  C. There won't be a better and more appropriate currency

  现在,在[暗黑3]中我们继续使用“符石”这个词,并不意味着:

  A.他们会成为游戏中玩家最追求的东西(尽管他们可能会是)

  B.通过复制可以让稀有物品变成普通物品。

  C.在游戏中不会有更好更适合的货币。

  BUT, despite all this, we still want item trades to be useful. There is nothing wrong with people trading items for other items. It only becomes an issue when the barrier of entry into general trading becomes prohibitive due to secondary currency markets based on illegitimate items. And it won't happen as long as there is a intentional and low-barrier currency (gold), and the game is designed and maintained as to not allow creation of illegitimate items.

  但是虽然如此,我们还是希望交易物品会有用处。用一个物品交易另外一个物品本身没有什么错。只有在当某些物品是基于不合法的方式来跨越货币障碍的时候,问题才产生。只要在游戏中存在着一种大家都认同的货币(金币)的时候,那么这个问题将不会产生。另外,[暗黑3]是不允许出现这种不合法的物品的,无论是在设计上还是以后的维护上。

[编辑:]
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