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暗黑破坏神3技能树最新动向 统一的层次结构

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  It certainly diversifies the types and amounts of builds available to players, that's obvious. This style of a unified tier approach also helps in a few other areas though. Since all of the trees are open we can clean up the trees a lot more, removing redundant abilities. We don't have to throw in skills that are important, such as damage mitigation, all over the place. You will always have access to those skills no matter where you're spending, so they can instead be focused into a few key skills. Another way it helps is by allowing players access to the skills they want, and the skills we want them to have.

  Every barbarian is probably going to want whirlwind. And why not? What this tree style allows for, and one reason we're pretty keen on it, is that we aren't saying "You're a 'berserker' barbarian, you can't have whirlwind". Instead, you're a barbarian,pick the key skills that define you and your character as you want them to be.

  显然,这样会使得玩家而言配置的数量和种类都变得多样化。这种统一的层级模式在其他方面都有用处。因为所有的技能树都开放了,所以我们可以使得我们的技能树更加清晰明确,主要通过对没什么用处的技能采取不加点的方式。当然我们不必要将那些重要的技能抛弃,例如比如伤害减免。不管你怎么加点都会遇到这些技能,所以他们可以被看做关键技能。另一方面是这种加点方式让玩家可以得到自己想要的技能,以及我们想让他们得到的技能。

  每个野蛮人都喜欢旋风斩。为什么不呢?这个是技能树系统所提供的,同时我们喜欢看到的是:我们不会说“你是一个狂战士系野蛮人,所以你不能拥有旋风”。你是野蛮人,点击你自己的技能设定,创造属于你的角色。

  One important addition to this is the skill caps themselves. Currently we're envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we're planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It's a system that's still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.

  So, once again these are things that are still under heavy design and iteration. They're changes we're testing, and while we like how they play there are certainly issues or flaws that could cause an entire switch to something else..  

  另外要增加很重要的一点是,技能效果可以突破加点的限制。实际中我们预想,在开始的时候大多数技能上限是5点。作为级数的一种形式我们计划让玩家增加技能上限。可能最大值会超过15点。这个仍然是一个在设计的系统,但是选择和增加技能点的原始上线对于加点系统来说是很重要的。

  再次说明,上述说的设定都仍然在繁重的设计和修改中。他们的改变同样改变着我们的测试,即使我们很喜欢他们的一些实际效果,但是很可能一点问题或瑕疵就会让结果完全变成另一个样子。

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