《星际争霸2》暴雪对fansite的第三批Q&A
时间:2009-05-25 17:46 来源:21cn 作者:小德  
日常蓝蓝解疑帖,每日上午准时放出~~~
最新暴雪第三批fansite问答!这次的fansite是Legacy,回答的是暴雪的首席设计师Dustin Browder.具体如何?以下为蓝帖时间:
1.
Q:Are any other units aside from the Dark Templar going to have multiple models (ie. male and female Ghosts)?
A:Currently, we're not considering any other units for multiple models.
问:除了黑暗圣堂之外,其他单位会有多个模型吗?(例如幽灵兵就有男性和女性)?
答:事实上,我们还没有考虑过其他兵种有多种模式。
2.
Q:In the original StarCraft and Brood War, Carriers have been very rarely used for competitive matches due to their ineffectiveness in small numbers because of their critical mass effect. Up until now, what changes or ideas have played with to increase their effectiveness in small numbers with or without other ships for support, and what is the current status on the Carrier? Also, what about the Battlecruiser?
A:In general, it's still better if you have as many carriers or battlecruisers as possible in the battle. However, small numbers of carriers or battlecruisers will be still very useful for supporting both ground and air units.
问:在原版的[星际争霸]和[母巢之战]中,神族的航母在少数量的情况下处于绝对的弱势——每个拦截机的攻击实在太低,因此航母基本都很少被用到。那么现在有没什么想法或者变动来提升航母在落单的情况下的作用,无论有没其他飞船的支援的情况下。另外,神族航母和人族大舰在[星际争霸]对战中的地位应该如何?
答:通常来说,如果你在一场战斗中拥有尽可能多的航母或者大舰,都是很有优势的。而且,即使是只有少量的航母或者大舰,在对地和对空的支援中也能发挥很大的作用。
3.
Q:We were told recently that workers can't patrol. This makes SCV auto-repair a lot less useful. (In Warcraft III, you could set a worker to patrol, and it would auto-repair any damaged buildings or mechanical units nearby. Great for keeping towers (and bunkers!) alive.)
A:SCVs can patrol, so if you activate auto-casting of the SCV's repair ability, that SCV will repair damaged buildings or units it encounters while on patrol. The SCV will repair nearby units and buildings and continue its designated patrol pattern again after the repairs are complete.
问:我们最近被告知说农民现在不能巡逻了。这样就使得SCV的自动维修变得相当没用(魔兽争霸3中如果你把一个农民设定巡逻,那么他会自动的维修自己周围任何一个受损的建筑,或是机械单位。这对保存箭塔和地堡非常有用。
答:SCV可以巡逻,所以如果你激活SCV的自动维修技能,它就会在巡逻过程中修复受损建筑或是单位。当维修结束后,SCV会预定的路线继续巡逻。
4.
Q:What use does the Overlord usually see versus the Nydus Worm? That is, in what capacity is each transport mechanic used?
A:It all depends on a player's choice in each case. When you want try out a sneaky and clever attack on the enemy's base, the nydus worm can be useful in that role as a more tactical and general choice for harassing the enemy's economy. However, you can also use a mass overlord drop just like the original StarCraft, for an aggressive, all-out attack. However, the overlord drop is riskier, as you're putting much of your supply and the cargo in jeopardy if you encounter strong anti-air defense.
问:与坑道虫相比,领主在运输技能方面怎么样?就是说,另外每种运输工具的能力分别是什么?
答:这完全取决于玩家在不同情况下的选择。如果你想尝试偷袭对方基地,那么坑道虫就相当有用,这样对破坏对方经济来说是更具战略性和更通常的选择。当然,你也可以选择使用领主进行像[星际争霸1]那样的空投战术,进行一次全方位的攻击。但是这种情况下,领主是承受非常大的风险,就像是如果你遭遇强大的防空,你将使你的运输部队处在危险之中。
5.
Q:Can Thors or Colossi be transported in any way?
A:Thors and colossi can be transported by each race's transportation units: the medivac and the warp prism.
问:神族巨像和人族雷神都可以被运输的吗?
答:是的,它们可以被各自种族的运输单位运输。
6.
Q:How do you use the Thor's resurrection ability? Does it cost resources to use?
A:Thor doesn't have the resurrection ability any more in the current build. While the mechanic was a cool idea on paper, it didn't end up being especially practical when we tried it in internal playtesting.
问:雷神的复活技能如何使用?它需要花费资源么?
答:雷神在目前版本中没有这个技能了。当在纸上构思出来的时候的确很酷,然而当我们在内部游戏测试时却发现有些不太实际了。
7.
Q:How has more efficient AI and pathfinding affected the game? Does it make the game easier?A:AI in StarCraft II is much more developed from the original StarCraft. For example, the computer is required to scout to find you now in every difficulty mode. In higher difficulty modes, the AI will adapt to what it sees you are building to counter your selected strategy with key units of their own. This means that the computer no longer cheats as far as "knowing" where you are and what you're doing. It can only react to what it sees when their scouts find your units and bases.
The pathfinding is also much improved in StarCraft II, which will reduce some frustration when directing your units to move long distances around varying terrain. Certain melee units are also smarter about attempting to surround enemies, but we don't believe this makes the game "easier." Players who choose to micro their armies will still have an advantage.
问:更高效率的AI智能与路径搜索算法会对游戏造成什么影响?这会使得游戏跟容易一些吗?
答:相比一代,[星际2]的AI智能改进了很多。举个例子,在所有的难度模式下,电脑都需要经过探路才能发现你的位置。在更高难度下,AI会根据它所观察到的你的建筑种类来选择他们的主要建筑。这就意味着,电脑不会再通过像是“开图”这样的作弊方式来得知你的位置和行动。它只能根据侦察到的你的单位和基地的建造来选择策略。
寻路算法在[星际2]里面也有了长足的改进,这样会减少你的单位在长距离多变地形下移动中犯错。在混战的时候,作战单位会更加聪明,他们会试图将敌人围歼。但是我们不认为高AI和高效率的算法会让游戏变得更简单。当然玩家选择微操他们的单位会更好一些。
8.
Q:I would like to know if the MULE can repair air units and lifted-off buildings, and in turn, could we see MULEs being called down in the front lines to repair Battlecruisers and Thors or in the corner of the map to repair a burning Command Center that was lifted off to escape an attack? Also, at what rate does a MULE repair? Faster or slower than an SCV?
A:The mule is only for gathering minerals or scouting. You cannot repair units or structures with the mule.
问:我想道知电驴是否能够维修空中单位与浮空的建筑。换句话说,我们可以调派电驴到前线维修大舰和雷神,又或是在地图一个角落里未避免攻击而起飞的指挥中心?另外,一个电驴的维修速度是多少,与SCV相比如何?
答:电驴只能用来采集矿物或是侦查。它们无法用来维修。
9.
Q:Regarding the "Discussion with Artosis and Idra" video - does their prediction that Zerg vs. Zerg is degrading into "Roach spam" have any validity? Will ZvZ matchups frequent a more diverse selection of units beyond Zerglings, Roaches, and Mutalisks?
A:We would like to see as many units as possible being used in the battle, instead of some selected units like zerglings, roaches, and mutalisks. We are still polishing and balancing units including the roach, and hope to see how the players will make various combinations of units during the beta.
问:对于"Discussion with Artosis and Idra"的视频——他们预测ZvZ会演变成蟑螂海。这种战术是否真的有效呢?以后ZvZ的比赛中,是否看到更多兵种的配合,除了通常的兵种:小狗加蟑螂加飞龙?
答:我们乐于看到尽可能多的单位参与战斗,而不只是这三个兵种。我们仍在进行着平衡和调整兵种(包括Roach),并希望可以在BETA中玩家会创造出多少种多种单位搭配方式来 。
本新闻及文章仅代表发表厂商及作者观点,不代表叶子猪本身观点!