游戏新闻

蓝贴汇总 《暗黑破坏神3》最新疑问解答

时间:2009-05-25 16:07   来源:网络 作者:小德  

  是否大家对[暗黑2]的物品镶嵌系统有点怨念,尤其是符石这玩意~因为符石的逆天效果是需要特定的符石加上特定的组合再加上适合的武器才能达到的,不可谓不麻烦。如果当你费尽心思找到适合的符石以及适合的武器,但是因为一个错手将这些努力都毁了,是否抓狂~?

  不过大家别担心,B大说了,以后可能在镶嵌之前有个确认窗口的,但是具体如何保证减少犯错机会以及如何修改?看蓝蓝吧~~

  问题:

  Please add a confirmation window when placing an item into something socketable (skills/weapons and armor). I can't count how many times I've wasted good socketable weapons and gear in D2 because I accidentally dragged a crappy rune or gem into them and let go on top of it without thinking about where I was putting it.    

  请在进行镶嵌的时候(技能、武器和盔甲),弹出一个确认窗口好吗?在玩D2的时候,我都无法计算我有多少次将好东西镶嵌到差东西上了,因为在整理装备的时候很容易不小心将符文或者宝石镶嵌在我不想要的武器上了。

  回答:

  Bashiok:    

  Well, a confirmation, I can't be too sure of. We're probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes, and I think it's probably fairly likely that you'll be able to overwrite what's in a socket just by placing a new gem over the old one (destroying it in the process). So, you can still screw up, true, but it probably won't be nearly as devastating - and fixing a mistake should be pretty easy.

  A confirmation is a possibility when the stakes of placing the items become too costly to get wrong.

  好吧,一个确认窗口……我可不能确定有没有哦。我们大概不会在D3中创造像D2里面那样的稀有的高级符文一类的东西。另外,我想将来的情况可能是这样:你可以重新将一块新的宝石放到武器中去替换旧的宝石,而旧的宝石将会被摧毁。所以,事实上你还是可以镶嵌宝石的,而且不是那种终生性质的,同时改正错误也是相当容易。

  当你放置的那个物品是相当宝贵,损失之后的代价非常大的话,那么会有一个确认窗口。

  问题:  

  You're overreacting. Bashiok was simply talking about the astronimical chances of a rune like Zod dropping for you .

  For example, Hephasto has a of 0.00000651% chance of dropping a Zod.On the other hand, killing Baal with 200% MF gives you a 0.015% chance of getting a Stone of Jordan.See the difference? .    

  你们反映太过火了。Bashiok所说不会有高级符石一类的东西,是指像ZOD那一类的掉落率。

  举个例子,Hephasto(掉高级符文概率最高者)掉落ZOD的几率是0.00000651%。而在200%掉落高级物品的概率下杀死巴尔掉落Jordan的几率是0.015% 。看清区别了吗?

  回答:  

  Bashiok:    

  Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near "one per server". The major issue with that is the number of people playing has decreased pretty substantially since the game first launched, so those items don't see (legitimate) circulation nearly as much as they were intended.

  Aside from that though, I believe the chance of something happening will only keep you trying for so long. The reason why it's fun to keep playing is for the items that do actually drop, not the ones that don't.

  另外。如果我没记错的话,有些物品的掉落率是如此之低,是因为在设计他们的时候我们的打算是一个服务器里面只有一个出现。但是有个主要问题是,在游戏发行之后(译者注:指连上官网),玩家的数量实质上没想象中的那么多,所以河预期相比,这些东西就基本没怎么在游戏中出现过。

  但是换种想法,我坚信一些物品的低掉落率是促使玩家继续玩下去的原因之一。我们继续玩这款游戏的乐趣在于打那些能掉落的东西,而不是那些不掉落的东西。