暗黑破坏神3技能树最新动向 统一的层次结构
时间:2009-05-12 17:15 来源:未知 作者:abao  
【21CN游戏频道原创翻译 转载请注明“21CN游戏频道 小卷”】

今天最新蓝帖送到,现在小卷在忙[星际2]beta测试那边的新闻翻译,真的没什么时间,但是这次的蓝帖事关[暗黑3]的技能树的问题,再忙都要做啊,睡觉小卷是[暗黑]的粉丝呢(虽然我也是[星际]的粉丝啦~~)。好了吹水时间完结,这次的蓝帖可以认为是上次我发过的帖子的一个延续,不了解的同学点击链接来学习一下吧::[暗黑破坏神3]技能树不是天赋树!
以下为蓝帖时间~~
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I'm new and a bit late to the gaem but I think I've researched as much as I can on the skill trees. From what I gather skills can have up to five points in them and five points is required in a tier to advance downward. (most of this information came from blizzcast 8) I read a post by bashiok saying that it isn't final, itteration, that customization is a big part of the game and they won't stop adding it.So I think he did a good job of covering all possible exits. :P
My question, or rather observation, is that the requirement to spend 5 skill points to advance down a new tier doesn't actually allow for that much customization. It also makes people focus on specific trees as a whole (because theyre investing their points) instead of being able to mix and match. So you may have trees 1, 2, and 3. In the end there are only so many potential builds you can get out of this.
1, with some of 2
2, with some of 1
2, with some of 3
etc etc
我是一名优秀的新丁,但是我尽可能研究了技能树的方方面面。从我所收集到的信息来看,每个技能可以加上5个技能点,然后达到5个技能点就可以开启下一层的技能。(大多数信息来自Blizzcast 8)我看到Bashiok在一个帖子中说那不是最终结果,以后会再改进的。因为个人的技能定制是游戏的很重要的部分,所以他们会不断向里面添加东西的。我觉得他说得很好,将所有的可能性都考虑上了。
我的问题,或者是观察得到的是:要开启下一层技能需要5点的设定有点不完全考虑到玩家的个人技能定制。另外,这个设定使得人们必需关注技能树的整体加点(因为要留点开启下一层技能),而不是混合和比较。在最后,你只能搭建出这样的一个技能树:
1,以及部分2
2,以及部分1
2,以及部分3
等等……
本新闻及文章仅代表发表厂商及作者观点,不代表叶子猪本身观点!